![]() To draw a short story long, Pinchbeck talked to Eurogamer about the trials and tribulations of working with Sony on Everybody's Gone to the Rapture. It was time to take a break, recharge, recover and have a good think about the future." To cut a long story short, the situation – between financial pressures, trying to keep the lights on for the employed team, the stress of end-of-development, health issues – just wasn't a tenable thing anymore. This was right at the tail end of development on So Let Us Melt, following a long period of ongoing pitches and negotiations to secure the follow-up project for the studio. Back in June, I had a health scare – nothing life-threatening, but enough to pull me up short and make us have a serious think about things. "In fact, this has been on the cards since earlier this year. Pinchbeck explained in a blog post yesterday: The development team, which was eight strong at the time, was laid off in July. The Chinese Room is now down to just Dan Pinchbeck and Jessica Curry. ![]() I don't know why they mention walk 'em ups after Pip and I settled once and for all that Dear Esther and Rapture are not walking simulators, but there you go. When they come back, they say, it won't be to make walking sims. ![]() Financial and personal pressures were too much, see, so they're taking a break. The Chinese Room, the studio behind Everybody's Gone to the Rapture and Dear Esther as well as Amnesia: A Machine for Pigs, have laid off their development team and are "going dark" for a bit while they figure out "what happens next".
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |